(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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src/script/api/ai/ai_gamesettings.hpp.sq
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29
src/script/api/ai/ai_gamesettings.hpp.sq
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_gamesettings.hpp"
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#include "../template/template_gamesettings.hpp.sq"
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template <> const char *GetClassName<ScriptGameSettings, ST_AI>() { return "AIGameSettings"; }
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void SQAIGameSettings_Register(Squirrel *engine)
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{
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DefSQClass<ScriptGameSettings, ST_AI> SQAIGameSettings("AIGameSettings");
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SQAIGameSettings.PreRegister(engine);
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SQAIGameSettings.AddConstructor<void (ScriptGameSettings::*)(), 1>(engine, "x");
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SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsValid, "IsValid", 2, "..");
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SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::GetValue, "GetValue", 2, "..");
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SQAIGameSettings.DefSQStaticMethod(engine, &ScriptGameSettings::IsDisabledVehicleType, "IsDisabledVehicleType", 2, ".i");
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SQAIGameSettings.PostRegister(engine);
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}
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