(svn r23373) -Add: move the AI API to script/api/ai, and move the Squirrel C++ glue templates to script/api/template
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37
src/script/api/ai/ai_townlist.hpp.sq
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37
src/script/api/ai/ai_townlist.hpp.sq
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "../script_townlist.hpp"
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#include "../template/template_townlist.hpp.sq"
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template <> const char *GetClassName<ScriptTownList, ST_AI>() { return "AITownList"; }
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void SQAITownList_Register(Squirrel *engine)
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{
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DefSQClass<ScriptTownList, ST_AI> SQAITownList("AITownList");
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SQAITownList.PreRegister(engine, "AIList");
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SQAITownList.AddConstructor<void (ScriptTownList::*)(), 1>(engine, "x");
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SQAITownList.PostRegister(engine);
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}
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template <> const char *GetClassName<ScriptTownEffectList, ST_AI>() { return "AITownEffectList"; }
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void SQAITownEffectList_Register(Squirrel *engine)
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{
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DefSQClass<ScriptTownEffectList, ST_AI> SQAITownEffectList("AITownEffectList");
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SQAITownEffectList.PreRegister(engine, "AIList");
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SQAITownEffectList.AddConstructor<void (ScriptTownEffectList::*)(), 1>(engine, "x");
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SQAITownEffectList.PostRegister(engine);
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}
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