(svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION

This commit is contained in:
Darkvater
2006-02-20 19:43:26 +00:00
parent 6d89d2bfa1
commit bf27f0c77b
11 changed files with 98 additions and 98 deletions

View File

@@ -1962,10 +1962,10 @@ const TileTypeProcs _tile_type_town_procs = {
// Save and load of towns.
static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
SLE_CONDVAR(Town, xy, SLE_UINT32, 6, 255),
SLE_CONDVAR(Town, xy, SLE_UINT32, 6, SL_MAX_VERSION),
SLE_CONDVAR(Town,population, SLE_FILE_U16 | SLE_VAR_U32, 0, 2),
SLE_CONDVAR(Town,population, SLE_UINT32, 3, 255),
SLE_CONDVAR(Town,population, SLE_UINT32, 3, SL_MAX_VERSION),
SLE_VAR(Town,num_houses, SLE_UINT16),
@@ -1981,7 +1981,7 @@ static const SaveLoad _town_desc[] = {
SLE_VAR(Town,have_ratings,SLE_UINT8),
SLE_ARR(Town,ratings, SLE_INT16, 8),
// failed bribe attempts are stored since savegame format 4
SLE_CONDARR(Town,unwanted, SLE_INT8, 8, 4,255),
SLE_CONDARR(Town,unwanted, SLE_INT8, 8, 4,SL_MAX_VERSION),
SLE_CONDVAR(Town,max_pass, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town,max_mail, SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
@@ -1992,14 +1992,14 @@ static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town,new_act_pass,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town,new_act_mail,SLE_FILE_U16 | SLE_VAR_U32, 0, 8),
SLE_CONDVAR(Town,max_pass, SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,max_mail, SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,new_max_pass,SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,new_max_mail,SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,act_pass, SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,act_mail, SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,new_act_pass,SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,new_act_mail,SLE_UINT32, 9, 255),
SLE_CONDVAR(Town,max_pass, SLE_UINT32, 9, SL_MAX_VERSION),
SLE_CONDVAR(Town,max_mail, SLE_UINT32, 9, SL_MAX_VERSION),
SLE_CONDVAR(Town,new_max_pass,SLE_UINT32, 9, SL_MAX_VERSION),
SLE_CONDVAR(Town,new_max_mail,SLE_UINT32, 9, SL_MAX_VERSION),
SLE_CONDVAR(Town,act_pass, SLE_UINT32, 9, SL_MAX_VERSION),
SLE_CONDVAR(Town,act_mail, SLE_UINT32, 9, SL_MAX_VERSION),
SLE_CONDVAR(Town,new_act_pass,SLE_UINT32, 9, SL_MAX_VERSION),
SLE_CONDVAR(Town,new_act_mail,SLE_UINT32, 9, SL_MAX_VERSION),
SLE_VAR(Town,pct_pass_transported,SLE_UINT8),
SLE_VAR(Town,pct_mail_transported,SLE_UINT8),
@@ -2018,7 +2018,7 @@ static const SaveLoad _town_desc[] = {
SLE_VAR(Town,exclusivity, SLE_UINT8),
SLE_VAR(Town,exclusive_counter, SLE_UINT8),
// reserve extra space in savegame here. (currently 30 bytes)
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 30, 2, 255),
SLE_CONDARR(NullStruct,null,SLE_FILE_U8 | SLE_VAR_NULL, 30, 2, SL_MAX_VERSION),
SLE_END()
};