Fix #264: Crash before calling SDL_SetTextInputRect with no window focused
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		| @@ -50,6 +50,7 @@ static std::string _editing_text; | ||||
|  | ||||
| static void SetTextInputRect(); | ||||
|  | ||||
| bool IsWindowFocused(); | ||||
| Point GetFocusedWindowCaret(); | ||||
| Point GetFocusedWindowTopLeft(); | ||||
| bool FocusedWindowIsConsole(); | ||||
| @@ -432,6 +433,8 @@ bool VideoDriver_SDL_Base::ClaimMousePointer() | ||||
|  | ||||
| static void SetTextInputRect() | ||||
| { | ||||
| 	if (!IsWindowFocused()) return; | ||||
|  | ||||
| 	SDL_Rect winrect; | ||||
| 	Point caret = GetFocusedWindowCaret(); | ||||
| 	Point win = GetFocusedWindowTopLeft(); | ||||
|   | ||||
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	 Jonathan G Rennison
					Jonathan G Rennison