(svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32
since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
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8
hal.h
8
hal.h
@@ -46,12 +46,4 @@ void GameLoop(void);
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void CreateConsole(void);
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#if defined(WIN32) || defined(WIN64) || defined(__WATCOMC__)
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# define FS2OTTD(name) name
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# define OTTD2FS(name) name
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#else
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const char *FS2OTTD(const char *name);
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const char *OTTD2FS(const char *name);
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#endif
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#endif /* HAL_H */
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