(svn r7274) -Codechange [utf8]: Add input/output unicode support. This actually only changes win32

since it uses UTF16 for file access. To keep os-specific code to a minimum, OpenTTD
 uses UTF8 internally everywhere, converting to OS-type when needed (save/load/screenshot/etc.)
This commit is contained in:
Darkvater
2006-11-28 14:42:31 +00:00
parent 051454304d
commit bf907c8d3c
10 changed files with 89 additions and 37 deletions

8
hal.h
View File

@@ -46,12 +46,4 @@ void GameLoop(void);
void CreateConsole(void);
#if defined(WIN32) || defined(WIN64) || defined(__WATCOMC__)
# define FS2OTTD(name) name
# define OTTD2FS(name) name
#else
const char *FS2OTTD(const char *name);
const char *OTTD2FS(const char *name);
#endif
#endif /* HAL_H */