Codechange: Replace SmallVector::Clear() with std::vector::clear()
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@@ -48,7 +48,7 @@ static void Load_ANIT()
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}
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uint count = (uint)SlGetFieldLength() / sizeof(*_animated_tiles.Begin());
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_animated_tiles.Clear();
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_animated_tiles.clear();
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_animated_tiles.Append(count);
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SlArray(_animated_tiles.Begin(), count, SLE_UINT32);
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}
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