(svn r11600) -Cleanup: remove extra out-of-memory checks, since it's now done in *allocT functions.
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@@ -228,7 +228,6 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
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/* Create array for sorting */
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const Station** station_sort = MallocT<const Station*>(GetMaxStationIndex() + 1);
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if (station_sort == NULL) error("Could not allocate memory for the station-sorting-list");
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DEBUG(misc, 3, "Building station list for player %d", owner);
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@@ -255,7 +254,6 @@ static void BuildStationsList(plstations_d* sl, PlayerID owner, byte facilities,
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free((void*)sl->sort_list);
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sl->sort_list = MallocT<const Station*>(n);
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if (n != 0 && sl->sort_list == NULL) error("Could not allocate memory for the station-sorting-list");
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sl->list_length = n;
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for (uint i = 0; i < n; ++i) sl->sort_list[i] = station_sort[i];
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