(svn r23441) -Fix [FS#4764]: some airport functions didn't take the layout into account resulting in wrong noise levels or nearests towns (patch by Zuu)
This commit is contained in:
@@ -127,16 +127,16 @@
|
||||
|
||||
/* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
|
||||
{
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
|
||||
extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIndex town_tile, TileIndex tile);
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
|
||||
extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, byte layout, TileIndex town_tile, TileIndex tile);
|
||||
|
||||
if (!::IsValidTile(tile)) return -1;
|
||||
if (!IsAirportInformationAvailable(type)) return -1;
|
||||
|
||||
if (_settings_game.economy.station_noise_level) {
|
||||
const AirportSpec *as = ::AirportSpec::Get(type);
|
||||
const Town *t = AirportGetNearestTown(as, tile);
|
||||
return GetAirportNoiseLevelForTown(as, t->xy, tile);
|
||||
const Town *t = AirportGetNearestTown(as, 0, tile);
|
||||
return GetAirportNoiseLevelForTown(as, 0, t->xy, tile);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -144,12 +144,12 @@
|
||||
|
||||
/* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type)
|
||||
{
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, TileIndex airport_tile);
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, byte layout, TileIndex airport_tile);
|
||||
|
||||
if (!::IsValidTile(tile)) return INVALID_TOWN;
|
||||
if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
|
||||
|
||||
return AirportGetNearestTown(AirportSpec::Get(type), tile)->index;
|
||||
return AirportGetNearestTown(AirportSpec::Get(type), 0, tile)->index;
|
||||
}
|
||||
|
||||
/* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type)
|
||||
|
Reference in New Issue
Block a user