(svn r22910) -Fix [FS#4617]: icon would (almost) never be shown for SDL builds
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@@ -22,6 +22,7 @@
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#include "../progress.h"
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#include "../core/random_func.hpp"
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#include "../core/math_func.hpp"
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#include "../fileio_func.h"
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#include "sdl_v.h"
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#include <SDL.h>
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@@ -203,10 +204,6 @@ static void GetAvailableVideoMode(uint *w, uint *h)
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*h = _resolutions[best].height;
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}
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#ifndef ICON_DIR
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#define ICON_DIR "media"
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#endif
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#ifdef WIN32
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/* Let's redefine the LoadBMP macro with because we are dynamically
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* loading SDL and need to 'SDL_CALL' all functions */
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@@ -226,15 +223,18 @@ static bool CreateMainSurface(uint w, uint h)
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if (bpp == 0) usererror("Can't use a blitter that blits 0 bpp for normal visuals");
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/* Give the application an icon */
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icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
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if (icon != NULL) {
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/* Get the colourkey, which will be magenta */
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uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
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char icon_path[MAX_PATH];
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if (FioFindFullPath(icon_path, lengthof(icon_path), BASESET_DIR, "openttd.32.bmp") != NULL) {
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/* Give the application an icon */
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icon = SDL_CALL SDL_LoadBMP(icon_path);
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if (icon != NULL) {
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/* Get the colourkey, which will be magenta */
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uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
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SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
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SDL_CALL SDL_WM_SetIcon(icon, NULL);
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SDL_CALL SDL_FreeSurface(icon);
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SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
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SDL_CALL SDL_WM_SetIcon(icon, NULL);
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SDL_CALL SDL_FreeSurface(icon);
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}
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}
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/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
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