(svn r24905) -Feature(ish): Implement station randomisation triggers.
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@@ -71,6 +71,7 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
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uint16 random_bits; ///< Random bits assigned to this station
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byte waiting_triggers; ///< Waiting triggers (NewGRF) for this station
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uint8 cached_anim_triggers; ///< NOSAVE: Combined animation trigger bitmask, used to determine if trigger processing should happen.
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uint32 cached_cargo_triggers; ///< NOSAVE: Combined cargo trigger bitmask
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TileArea train_station; ///< Tile area the train 'station' part covers
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StationRect rect; ///< NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions
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