(svn r5398) Rename checkRadioTowerNearby() to IsRadioTowerNearby() and flip its return value to make it a bit less ambiguous
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		@@ -297,14 +297,14 @@ static void ClickTile_Unmovable(TileIndex tile)
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/* checks, if a radio tower is within a 9x9 tile square around tile */
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					/* checks, if a radio tower is within a 9x9 tile square around tile */
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static bool checkRadioTowerNearby(TileIndex tile)
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					static bool IsRadioTowerNearby(TileIndex tile)
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{
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					{
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	TileIndex tile_s = tile - TileDiffXY(4, 4);
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						TileIndex tile_s = tile - TileDiffXY(4, 4);
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	BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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						BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
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		if (IsTransmitterTile(tile)) return false;
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							if (IsTransmitterTile(tile)) return true;
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	END_TILE_LOOP(tile, 9, 9, tile_s)
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						END_TILE_LOOP(tile, 9, 9, tile_s)
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	return true;
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						return false;
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}
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					}
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void GenerateUnmovables(void)
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					void GenerateUnmovables(void)
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@@ -323,7 +323,7 @@ void GenerateUnmovables(void)
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	do {
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						do {
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		tile = RandomTile();
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							tile = RandomTile();
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		if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
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							if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4) {
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			if (!checkRadioTowerNearby(tile)) continue;
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								if (IsRadioTowerNearby(tile)) continue;
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			MakeTransmitter(tile);
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								MakeTransmitter(tile);
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			if (--j == 0) break;
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								if (--j == 0) break;
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		}
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							}
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