Codechange: Removed SmallVector completely
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@@ -2195,7 +2195,7 @@ bool AfterLoadGame()
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/* Animated tiles would sometimes not be actually animated or
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* in case of old savegames duplicate. */
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extern SmallVector<TileIndex, 256> _animated_tiles;
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extern std::vector<TileIndex> _animated_tiles;
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for (auto tile = _animated_tiles.begin(); tile < _animated_tiles.end(); /* Nothing */) {
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/* Remove if tile is not animated */
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@@ -2939,7 +2939,7 @@ bool AfterLoadGame()
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* So, make articulated parts catch up. */
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RoadVehicle *v;
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bool roadside = _settings_game.vehicle.road_side == 1;
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SmallVector<uint, 16> skip_frames;
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std::vector<uint> skip_frames;
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FOR_ALL_ROADVEHICLES(v) {
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if (!v->IsFrontEngine()) continue;
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skip_frames.clear();
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@@ -18,7 +18,7 @@
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#include "../safeguards.h"
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extern SmallVector<TileIndex, 256> _animated_tiles;
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extern std::vector<TileIndex> _animated_tiles;
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/**
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* Save the ANIT chunk.
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@@ -17,7 +17,7 @@
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#include "../safeguards.h"
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static SmallVector<RailTypeLabel, RAILTYPE_END> _railtype_list;
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static std::vector<RailTypeLabel> _railtype_list;
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/**
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* Test if any saved rail type labels are different to the currently loaded
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@@ -42,7 +42,7 @@ static bool NeedRailTypeConversion()
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void AfterLoadLabelMaps()
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{
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if (NeedRailTypeConversion()) {
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SmallVector<RailType, RAILTYPE_END> railtype_conversion_map;
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std::vector<RailType> railtype_conversion_map;
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for (uint i = 0; i < _railtype_list.size(); i++) {
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RailType r = GetRailTypeByLabel(_railtype_list[i]);
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@@ -51,7 +51,7 @@ const SaveLoad *GetLinkGraphDesc()
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*/
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const SaveLoad *GetLinkGraphJobDesc()
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{
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static SmallVector<SaveLoad, 16> saveloads;
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static std::vector<SaveLoad> saveloads;
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static const char *prefix = "linkgraph.";
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/* Build the SaveLoad array on first call and don't touch it later on */
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@@ -491,7 +491,7 @@ static inline uint RemapOrderIndex(uint x)
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return _savegame_type == SGT_TTO ? (x - 0x1AC4) / 2 : (x - 0x1C18) / 2;
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}
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extern SmallVector<TileIndex, 256> _animated_tiles;
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extern std::vector<TileIndex> _animated_tiles;
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extern char *_old_name_array;
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static uint32 _old_town_index;
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@@ -42,7 +42,7 @@ struct OldWaypoint {
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};
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/** Temporary array with old waypoints. */
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static SmallVector<OldWaypoint, 16> _old_waypoints;
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static std::vector<OldWaypoint> _old_waypoints;
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/**
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* Update the waypoint orders to get the new waypoint ID.
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