(svn r7205) -Fix [FS#350, SF#1560913]: Window allocation and deletion messed with the actual window
structs inside their array, and possibly invalidating pointers higher up. Meaning that any function called within an wndproc could cause unknown/invalid pointers once control was returned to this function. Solved by the introduction of an extra abstraction layer, an array of z-window positions that is only concerned with the pointers.
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@@ -664,8 +664,7 @@ void ShowBuildTrainWindow(TileIndex tile)
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DeleteWindowById(WC_BUILD_VEHICLE, tile);
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w = AllocateWindowDesc(&_new_rail_vehicle_desc);
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w->window_number = tile;
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w = AllocateWindowDescFront(&_new_rail_vehicle_desc, tile);
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w->vscroll.cap = 8;
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w->widget[BUILD_TRAIN_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
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