(svn r7205) -Fix [FS#350, SF#1560913]: Window allocation and deletion messed with the actual window

structs inside their array, and possibly invalidating pointers higher up.
 Meaning that any function called within an wndproc could cause unknown/invalid pointers
 once control was returned to this function. Solved by the introduction of an extra
 abstraction layer, an array of z-window positions that is only concerned with the
 pointers.
This commit is contained in:
Darkvater
2006-11-18 16:47:02 +00:00
parent b2a5b4f069
commit c01c294afb
7 changed files with 298 additions and 230 deletions

View File

@@ -102,32 +102,40 @@ static const StringID _rail_types_list[] = {
void RebuildVehicleLists(void)
{
Window *w;
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
default: break;
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_REBUILD;
SetWindowDirty(w);
break;
}
}
}
void ResortVehicleLists(void)
{
Window *w;
Window* const *wz;
FOR_ALL_WINDOWS(wz) {
Window *w = *wz;
for (w = _windows; w != _last_window; ++w)
switch (w->window_class) {
case WC_TRAINS_LIST: case WC_ROADVEH_LIST:
case WC_SHIPS_LIST: case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
default: break;
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).l.flags |= VL_RESORT;
SetWindowDirty(w);
break;
}
}
}
static void BuildVehicleList(vehiclelist_d* vl, PlayerID owner, StationID station, OrderID order, uint16 depot_airport_index, uint16 window_type)