(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
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@@ -341,8 +341,6 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
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extern Town *_cleared_town;
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extern int _cleared_town_rating;
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extern uint32 _cur_town_ctr;
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extern uint32 _cur_town_iter;
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void ResetHouses();
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