(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)

This commit is contained in:
rubidium
2009-05-17 10:35:13 +00:00
parent 57a7313ea5
commit c0204dc186
5 changed files with 10 additions and 30 deletions

View File

@@ -341,8 +341,6 @@ Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
extern Town *_cleared_town;
extern int _cleared_town_rating;
extern uint32 _cur_town_ctr;
extern uint32 _cur_town_iter;
void ResetHouses();