Feature: Add NotRoadTypes (NRT)

This commit is contained in:
peter1138
2019-04-06 07:46:15 +01:00
committed by Michael Lutz
parent 21edf67f89
commit c02ef3e456
106 changed files with 4465 additions and 1245 deletions

View File

@@ -708,7 +708,7 @@ void StartupEngines()
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadtypes(c->index);
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
}
/* Invalidate any open purchase lists */
@@ -730,7 +730,8 @@ static void AcceptEnginePreview(EngineID eid, CompanyID company)
assert(e->u.rail.railtype < RAILTYPE_END);
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
assert(e->u.road.roadtype < ROADTYPE_END);
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
}
e->preview_company = INVALID_COMPANY;
@@ -810,6 +811,7 @@ void EnginesDailyLoop()
Company *c;
FOR_ALL_COMPANIES(c) {
c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes, _date);
c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes, _date);
}
if (_cur_year >= _year_engine_aging_stops) return;
@@ -951,7 +953,8 @@ static void NewVehicleAvailable(Engine *e)
FOR_ALL_COMPANIES(c) c->avail_railtypes = AddDateIntroducedRailTypes(c->avail_railtypes | GetRailTypeInfo(e->u.rail.railtype)->introduces_railtypes, _date);
} else if (e->type == VEH_ROAD) {
/* maybe make another road type available */
FOR_ALL_COMPANIES(c) SetBit(c->avail_roadtypes, HasBit(e->info.misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
assert(e->u.road.roadtype < ROADTYPE_END);
FOR_ALL_COMPANIES(c) c->avail_roadtypes = AddDateIntroducedRoadTypes(c->avail_roadtypes | GetRoadTypeInfo(e->u.road.roadtype)->introduces_roadtypes, _date);
}
/* Only broadcast event if AIs are able to build this vehicle type. */
@@ -1098,6 +1101,11 @@ bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company)
const Company *c = Company::Get(company);
if (((GetRailTypeInfo(e->u.rail.railtype))->compatible_railtypes & c->avail_railtypes) == 0) return false;
}
if (type == VEH_ROAD && company != OWNER_DEITY) {
/* Check if the road type is available to this company */
const Company *c = Company::Get(company);
if ((GetRoadTypeInfo(e->u.road.roadtype)->powered_roadtypes & c->avail_roadtypes) == ROADTYPES_NONE) return false;
}
return true;
}