Feature: Add NotRoadTypes (NRT)
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@@ -71,7 +71,7 @@ UnitID GetFreeUnitNumber(VehicleType type);
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void VehicleEnterDepot(Vehicle *v);
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bool CanBuildVehicleInfrastructure(VehicleType type);
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bool CanBuildVehicleInfrastructure(VehicleType type, byte subtype = 0);
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/** Position information of a vehicle after it moved */
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struct GetNewVehiclePosResult {
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