(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
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@@ -146,7 +146,7 @@ static EngineID AiChooseTrainToBuild(RailType railtype, Money money, byte flag,
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if (!IsCompatibleRail(rvi->railtype, railtype) ||
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rvi->railveh_type == RAILVEH_WAGON ||
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(rvi->railveh_type == RAILVEH_MULTIHEAD && flag & 1) ||
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!HASBIT(e->player_avail, _current_player) ||
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!HasBit(e->player_avail, _current_player) ||
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e->reliability < 0x8A3D) {
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continue;
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}
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@@ -174,7 +174,7 @@ static EngineID AiChooseRoadVehToBuild(CargoID cargo, Money money, TileIndex til
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int32 rating;
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CommandCost ret;
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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continue;
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}
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@@ -209,7 +209,7 @@ static EngineID AiChooseAircraftToBuild(Money money, byte flag)
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const Engine* e = GetEngine(i);
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CommandCost ret;
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if (!HASBIT(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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if (!HasBit(e->player_avail, _current_player) || e->reliability < 0x8A3D) {
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continue;
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}
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@@ -2412,7 +2412,7 @@ static EngineID AiFindBestWagon(CargoID cargo, RailType railtype)
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if (!IsCompatibleRail(rvi->railtype, railtype) ||
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rvi->railveh_type != RAILVEH_WAGON ||
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!HASBIT(e->player_avail, _current_player)) {
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!HasBit(e->player_avail, _current_player)) {
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continue;
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}
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@@ -3366,7 +3366,7 @@ static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultB
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CommandCost total_cost, ret;
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for (; p->mode == 0; p++) {
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if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
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if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
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ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
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if (CmdFailed(ret)) return CMD_ERROR;
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total_cost.AddCost(ret);
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