(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style

This commit is contained in:
skidd13
2007-11-19 21:02:30 +00:00
parent 7a4d96f629
commit c0a2c0c23e
88 changed files with 584 additions and 584 deletions

View File

@@ -263,7 +263,7 @@ byte GetPlayerRoadtypes(PlayerID p);
*/
static inline bool HasRailtypeAvail(const Player *p, const RailType Railtype)
{
return HASBIT(p->avail_railtypes, Railtype);
return HasBit(p->avail_railtypes, Railtype);
}
/** Finds out, whether given player has all given RoadTypes available
@@ -297,7 +297,7 @@ static inline bool IsInteractivePlayer(PlayerID pi)
void DrawPlayerIcon(PlayerID p, int x, int y);
/* Validate functions for rail building */
static inline bool ValParamRailtype(const uint32 rail) { return HASBIT(GetPlayer(_current_player)->avail_railtypes, rail);}
static inline bool ValParamRailtype(const uint32 rail) { return HasBit(GetPlayer(_current_player)->avail_railtypes, rail);}
/* Validate functions for road building */
static inline bool ValParamRoadType(const RoadType rt) { return HasRoadTypesAvail(_current_player, RoadTypeToRoadTypes(rt));}