(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
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@@ -169,7 +169,7 @@ static inline void ScaleAllPlayerFaceBits(PlayerFace &pf)
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GenderEthnicity ge = (GenderEthnicity)GB(pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // gender & ethnicity of the face
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/* Is a male face with moustache. Need to reduce CPU load in the loop. */
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bool is_moust_male = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
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bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
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for (PlayerFaceVariable pfv = PFV_EYE_COLOUR; pfv < PFV_END; pfv++) { // scales all other variables
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@@ -202,7 +202,7 @@ static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool
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if (adv) {
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SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge);
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} else {
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SetPlayerFaceBits(pf, PFV_GENDER, ge, HASBIT(ge, GENDER_FEMALE));
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SetPlayerFaceBits(pf, PFV_GENDER, ge, HasBit(ge, GENDER_FEMALE));
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}
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/* scales all player face bits to the correct scope */
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