(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style

This commit is contained in:
skidd13
2007-11-19 21:02:30 +00:00
parent 7a4d96f629
commit c0a2c0c23e
88 changed files with 584 additions and 584 deletions

View File

@@ -169,7 +169,7 @@ static inline void ScaleAllPlayerFaceBits(PlayerFace &pf)
GenderEthnicity ge = (GenderEthnicity)GB(pf, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // gender & ethnicity of the face
/* Is a male face with moustache. Need to reduce CPU load in the loop. */
bool is_moust_male = !HASBIT(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
bool is_moust_male = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
for (PlayerFaceVariable pfv = PFV_EYE_COLOUR; pfv < PFV_END; pfv++) { // scales all other variables
@@ -202,7 +202,7 @@ static inline void RandomPlayerFaceBits(PlayerFace &pf, GenderEthnicity ge, bool
if (adv) {
SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge);
} else {
SetPlayerFaceBits(pf, PFV_GENDER, ge, HASBIT(ge, GENDER_FEMALE));
SetPlayerFaceBits(pf, PFV_GENDER, ge, HasBit(ge, GENDER_FEMALE));
}
/* scales all player face bits to the correct scope */