(svn r15428) -Codechange: consistently use colour instead of having both color and colour.

This commit is contained in:
rubidium
2009-02-09 02:57:15 +00:00
parent 90e2465d7d
commit c0a8d09ca7
102 changed files with 862 additions and 862 deletions

View File

@@ -11,32 +11,32 @@ void *Blitter_32bppBase::MoveTo(const void *video, int x, int y)
return (uint32 *)video + x + y * _screen.pitch;
}
void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 color)
void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 colour)
{
*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(color);
*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
}
void Blitter_32bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
void Blitter_32bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 colour)
{
uint32 *dst = (uint32 *)video + x + y * _screen.pitch;
if (*dst == 0) *dst = LookupColourInPalette(color);
if (*dst == 0) *dst = LookupColourInPalette(colour);
}
void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 color)
void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 colour)
{
uint32 color32 = LookupColourInPalette(color);
uint32 colour32 = LookupColourInPalette(colour);
do {
uint32 *dst = (uint32 *)video;
for (int i = width; i > 0; i--) {
*dst = color32;
*dst = colour32;
dst++;
}
video = (uint32 *)video + _screen.pitch;
} while (--height);
}
void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color)
void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour)
{
int dy;
int dx;
@@ -60,7 +60,7 @@ void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int
stepx = 1;
}
if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, colour);
if (dx > dy) {
frac = dy - (dx / 2);
while (x != x2) {
@@ -70,7 +70,7 @@ void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int
}
x += stepx;
frac += dy;
if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, colour);
}
} else {
frac = dx - (dy / 2);
@@ -81,7 +81,7 @@ void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int
}
y += stepy;
frac += dx;
if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, colour);
}
}
}