(svn r15428) -Codechange: consistently use colour instead of having both color and colour.

This commit is contained in:
rubidium
2009-02-09 02:57:15 +00:00
parent 90e2465d7d
commit c0a8d09ca7
102 changed files with 862 additions and 862 deletions

View File

@@ -39,11 +39,11 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
break;
case BM_TRANSPARENT:
/* TODO -- We make an assumption here that the remap in fact is transparency, not some color.
/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
* we produce a result the newgrf maker didn't expect ;) */
/* Make the current color a bit more black, so it looks like this image is transparent */
/* Make the current colour a bit more black, so it looks like this image is transparent */
if (src->a != 0) *dst = MakeTransparent(*dst, 192);
break;
@@ -57,7 +57,7 @@ void Blitter_32bppSimple::Draw(Blitter::BlitterParams *bp, BlitterMode mode, Zoo
}
}
void Blitter_32bppSimple::DrawColorMappingRect(void *dst, int width, int height, int pal)
void Blitter_32bppSimple::DrawColourMappingRect(void *dst, int width, int height, int pal)
{
uint32 *udst = (uint32 *)dst;
@@ -82,7 +82,7 @@ void Blitter_32bppSimple::DrawColorMappingRect(void *dst, int width, int height,
return;
}
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this color table ('%d')", pal);
DEBUG(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('%d')", pal);
}
Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator)
@@ -102,10 +102,10 @@ Sprite *Blitter_32bppSimple::Encode(SpriteLoader::Sprite *sprite, Blitter::Alloc
for (int i = 0; i < sprite->height * sprite->width; i++) {
if (dst[i].m != 0) {
/* Pre-convert the mapping channel to a RGB value */
uint color = this->LookupColourInPalette(dst[i].m);
dst[i].r = GB(color, 16, 8);
dst[i].g = GB(color, 8, 8);
dst[i].b = GB(color, 0, 8);
uint colour = this->LookupColourInPalette(dst[i].m);
dst[i].r = GB(colour, 16, 8);
dst[i].g = GB(colour, 8, 8);
dst[i].b = GB(colour, 0, 8);
}
}