(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -6,7 +6,7 @@
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#include "../gfx_func.h"
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#include "8bpp_base.hpp"
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void Blitter_8bppBase::DrawColorMappingRect(void *dst, int width, int height, int pal)
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void Blitter_8bppBase::DrawColourMappingRect(void *dst, int width, int height, int pal)
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{
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const uint8 *ctab = GetNonSprite(pal, ST_RECOLOUR) + 1;
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@@ -21,26 +21,26 @@ void *Blitter_8bppBase::MoveTo(const void *video, int x, int y)
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return (uint8 *)video + x + y * _screen.pitch;
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}
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void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 color)
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void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 colour)
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{
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*((uint8 *)video + x + y * _screen.pitch) = color;
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*((uint8 *)video + x + y * _screen.pitch) = colour;
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}
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void Blitter_8bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 color)
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void Blitter_8bppBase::SetPixelIfEmpty(void *video, int x, int y, uint8 colour)
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{
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uint8 *dst = (uint8 *)video + x + y * _screen.pitch;
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if (*dst == 0) *dst = color;
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if (*dst == 0) *dst = colour;
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}
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void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8 color)
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void Blitter_8bppBase::DrawRect(void *video, int width, int height, uint8 colour)
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{
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do {
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memset(video, color, width);
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memset(video, colour, width);
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video = (uint8 *)video + _screen.pitch;
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} while (--height);
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}
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void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color)
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void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour)
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{
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int dy;
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int dx;
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@@ -64,7 +64,7 @@ void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int s
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stepx = 1;
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}
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, colour);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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@@ -74,7 +74,7 @@ void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int s
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}
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x += stepx;
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frac += dy;
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, colour);
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}
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} else {
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frac = dx - (dy / 2);
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@@ -85,7 +85,7 @@ void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int s
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}
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y += stepy;
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frac += dx;
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, colour);
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}
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}
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}
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