(svn r15428) -Codechange: consistently use colour instead of having both color and colour.

This commit is contained in:
rubidium
2009-02-09 02:57:15 +00:00
parent 90e2465d7d
commit c0a8d09ca7
102 changed files with 862 additions and 862 deletions

View File

@@ -54,15 +54,15 @@ public:
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) = 0;
/**
* Draw a colortable to the screen. This is: the color of the screen is read
* and is looked-up in the palette to match a new color, which then is put
* Draw a colourtable to the screen. This is: the colour of the screen is read
* and is looked-up in the palette to match a new colour, which then is put
* on the screen again.
* @param dst the destination pointer (video-buffer).
* @param width the width of the buffer.
* @param height the height of the buffer.
* @param pal the palette to use.
*/
virtual void DrawColorMappingRect(void *dst, int width, int height, int pal) = 0;
virtual void DrawColourMappingRect(void *dst, int width, int height, int pal) = 0;
/**
* Convert a sprite from the loader to our own format.
@@ -80,33 +80,33 @@ public:
virtual void *MoveTo(const void *video, int x, int y) = 0;
/**
* Draw a pixel with a given color on the video-buffer.
* Draw a pixel with a given colour on the video-buffer.
* @param video The destination pointer (video-buffer).
* @param x The x position within video-buffer.
* @param y The y position within video-buffer.
* @param color A 8bpp mapping color.
* @param colour A 8bpp mapping colour.
*/
virtual void SetPixel(void *video, int x, int y, uint8 color) = 0;
virtual void SetPixel(void *video, int x, int y, uint8 colour) = 0;
/**
* Draw a pixel with a given color on the video-buffer if there is currently a black pixel.
* Draw a pixel with a given colour on the video-buffer if there is currently a black pixel.
* @param video The destination pointer (video-buffer).
* @param x The x position within video-buffer.
* @param y The y position within video-buffer.
* @param color A 8bpp mapping color.
* @param colour A 8bpp mapping colour.
*/
virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 color) = 0;
virtual void SetPixelIfEmpty(void *video, int x, int y, uint8 colour) = 0;
/**
* Make a single horizontal line in a single color on the video-buffer.
* Make a single horizontal line in a single colour on the video-buffer.
* @param video The destination pointer (video-buffer).
* @param width The lenght of the line.
* @param color A 8bpp mapping color.
* @param colour A 8bpp mapping colour.
*/
virtual void DrawRect(void *video, int width, int height, uint8 color) = 0;
virtual void DrawRect(void *video, int width, int height, uint8 colour) = 0;
/**
* Draw a line with a given color.
* Draw a line with a given colour.
* @param video The destination pointer (video-buffer).
* @param x The x coordinate from where the line starts.
* @param y The y coordinate from where the line starts.
@@ -114,9 +114,9 @@ public:
* @param y2 The y coordinate to where the lines goes.
* @param screen_width The width of the screen you are drawing in (to avoid buffer-overflows).
* @param screen_height The height of the screen you are drawing in (to avoid buffer-overflows).
* @param color A 8bpp mapping color.
* @param colour A 8bpp mapping colour.
*/
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 color) = 0;
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour) = 0;
/**
* Copy from a buffer to the screen.