(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
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@@ -373,7 +373,7 @@ static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte st
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const DrawTileSeqStruct *dtss;
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const HouseSpec *hs = GetHouseSpecs(house_id);
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SpriteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOR_START;
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SpriteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
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if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
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uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile);
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if (callback != CALLBACK_FAILED) {
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