Codechange: Store Colours in Colours type. (#11625)

This reduces casts, some magic numbers, and introduces a bit of type-safety.
This commit is contained in:
Peter Nelson
2024-01-21 13:23:04 +00:00
committed by GitHub
parent 0841978304
commit c0ab436077
21 changed files with 50 additions and 41 deletions

View File

@@ -541,7 +541,7 @@ void ShowSelectGameWindow();
void SetupColoursAndInitialWindow()
{
for (uint i = 0; i != 16; i++) {
const byte *b = GetNonSprite(PALETTE_RECOLOUR_START + i, SpriteType::Recolour);
const byte *b = GetNonSprite(GENERAL_SPRITE_COLOUR(i), SpriteType::Recolour);
assert(b);
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));