Codechange: Store Colours in Colours type. (#11625)

This reduces casts, some magic numbers, and introduces a bit of type-safety.
This commit is contained in:
Peter Nelson
2024-01-21 13:23:04 +00:00
committed by GitHub
parent 0841978304
commit c0ab436077
21 changed files with 50 additions and 41 deletions

View File

@@ -429,7 +429,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
const DrawTileSprites *dts = group->ProcessRegisters(&stage);
const HouseSpec *hs = HouseSpec::Get(house_id);
PaletteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
PaletteID palette = GENERAL_SPRITE_COLOUR(hs->random_colour[TileHash2Bit(ti->x, ti->y)]);
if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
if (callback != CALLBACK_FAILED) {