Codechange: Store Colours in Colours type. (#11625)
This reduces casts, some magic numbers, and introduces a bit of type-safety.
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@@ -429,7 +429,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
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const DrawTileSprites *dts = group->ProcessRegisters(&stage);
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const HouseSpec *hs = HouseSpec::Get(house_id);
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PaletteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOUR_START;
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PaletteID palette = GENERAL_SPRITE_COLOUR(hs->random_colour[TileHash2Bit(ti->x, ti->y)]);
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if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
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uint16_t callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, Town::GetByTile(ti->tile), ti->tile);
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if (callback != CALLBACK_FAILED) {
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