Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219)

This commit is contained in:
PeterN
2019-02-13 09:01:49 +00:00
committed by GitHub
parent 830ed6be61
commit c0c8fb25fb
3 changed files with 25 additions and 3 deletions

View File

@@ -152,18 +152,20 @@ DEFINE_POOL_METHOD(void *)::GetNew(size_t size)
* @param size size of item
* @param index index of item
* @return pointer to allocated item
* @note usererror() on failure! (index out of range or already used)
* @note SlErrorCorruptFmt() on failure! (index out of range or already used)
*/
DEFINE_POOL_METHOD(void *)::GetNew(size_t size, size_t index)
{
extern void NORETURN SlErrorCorruptFmt(const char *format, ...);
if (index >= Tmax_size) {
usererror("failed loading savegame: %s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size);
SlErrorCorruptFmt("%s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size);
}
if (index >= this->size) this->ResizeFor(index);
if (this->data[index] != NULL) {
usererror("failed loading savegame: %s index " PRINTF_SIZE " already in use", this->name, index);
SlErrorCorruptFmt("%s index " PRINTF_SIZE " already in use", this->name, index);
}
return this->AllocateItem(size, index);