Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219)
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@@ -152,18 +152,20 @@ DEFINE_POOL_METHOD(void *)::GetNew(size_t size)
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* @param size size of item
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* @param index index of item
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* @return pointer to allocated item
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* @note usererror() on failure! (index out of range or already used)
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* @note SlErrorCorruptFmt() on failure! (index out of range or already used)
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*/
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DEFINE_POOL_METHOD(void *)::GetNew(size_t size, size_t index)
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{
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extern void NORETURN SlErrorCorruptFmt(const char *format, ...);
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if (index >= Tmax_size) {
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usererror("failed loading savegame: %s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size);
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SlErrorCorruptFmt("%s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size);
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}
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if (index >= this->size) this->ResizeFor(index);
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if (this->data[index] != NULL) {
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usererror("failed loading savegame: %s index " PRINTF_SIZE " already in use", this->name, index);
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SlErrorCorruptFmt("%s index " PRINTF_SIZE " already in use", this->name, index);
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}
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return this->AllocateItem(size, index);
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