Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219)

This commit is contained in:
PeterN
2019-02-13 09:01:49 +00:00
committed by GitHub
parent 830ed6be61
commit c0c8fb25fb
3 changed files with 25 additions and 3 deletions

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@@ -836,6 +836,7 @@ void SlObject(void *object, const SaveLoad *sld);
bool SlObjectMember(void *object, const SaveLoad *sld);
void NORETURN SlError(StringID string, const char *extra_msg = NULL);
void NORETURN SlErrorCorrupt(const char *msg);
void NORETURN SlErrorCorruptFmt(const char *format, ...);
bool SaveloadCrashWithMissingNewGRFs();