Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219)
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@@ -836,6 +836,7 @@ void SlObject(void *object, const SaveLoad *sld);
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bool SlObjectMember(void *object, const SaveLoad *sld);
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void NORETURN SlError(StringID string, const char *extra_msg = NULL);
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void NORETURN SlErrorCorrupt(const char *msg);
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void NORETURN SlErrorCorruptFmt(const char *format, ...);
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bool SaveloadCrashWithMissingNewGRFs();
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