GRF: Initial support for > 255 objects per GRF
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@@ -4289,14 +4289,13 @@ static ChangeInfoResult ObjectChangeInfo(uint id, int numinfo, int prop, const G
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{
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ChangeInfoResult ret = CIR_SUCCESS;
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if (id + numinfo > NUM_OBJECTS_PER_GRF) {
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grfmsg(1, "ObjectChangeInfo: Too many objects loaded (%u), max (%u). Ignoring.", id + numinfo, NUM_OBJECTS_PER_GRF);
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if (id + numinfo > NUM_OBJECTS) {
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grfmsg(1, "ObjectChangeInfo: Too many objects loaded (%u), max (%u). Ignoring.", id + numinfo, NUM_OBJECTS);
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return CIR_INVALID_ID;
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}
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/* Allocate object specs if they haven't been allocated already. */
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if (_cur.grffile->objectspec == nullptr) {
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_cur.grffile->objectspec = CallocT<ObjectSpec*>(NUM_OBJECTS_PER_GRF);
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if (id + numinfo > _cur.grffile->objectspec.size()) {
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_cur.grffile->objectspec.resize(id + numinfo);
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}
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for (int i = 0; i < numinfo; i++) {
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@@ -6521,14 +6520,14 @@ static void SignalsMapSpriteGroup(ByteReader *buf, uint8 idcount)
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static void ObjectMapSpriteGroup(ByteReader *buf, uint8 idcount)
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{
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if (_cur.grffile->objectspec == nullptr) {
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if (_cur.grffile->objectspec.empty()) {
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grfmsg(1, "ObjectMapSpriteGroup: No object tiles defined, skipping");
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return;
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}
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uint8 *objects = AllocaM(uint8, idcount);
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uint16 *objects = AllocaM(uint16, idcount);
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for (uint i = 0; i < idcount; i++) {
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objects[i] = buf->ReadByte();
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objects[i] = buf->ReadExtendedByte();
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}
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uint8 cidcount = buf->ReadByte();
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@@ -10136,14 +10135,12 @@ static void ResetCustomIndustries()
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static void ResetCustomObjects()
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{
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for (GRFFile * const file : _grf_files) {
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ObjectSpec **&objectspec = file->objectspec;
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if (objectspec == nullptr) continue;
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for (uint i = 0; i < NUM_OBJECTS_PER_GRF; i++) {
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free(objectspec[i]);
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std::vector<ObjectSpec *> &objectspec = file->objectspec;
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for (ObjectSpec *spec : objectspec) {
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free(spec);
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}
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free(objectspec);
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objectspec = nullptr;
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objectspec.clear();
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}
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}
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@@ -10878,12 +10875,9 @@ static void FinaliseIndustriesArray()
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static void FinaliseObjectsArray()
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{
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for (GRFFile * const file : _grf_files) {
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ObjectSpec **&objectspec = file->objectspec;
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if (objectspec != nullptr) {
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for (int i = 0; i < NUM_OBJECTS_PER_GRF; i++) {
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if (objectspec[i] != nullptr && objectspec[i]->grf_prop.grffile != nullptr && objectspec[i]->IsEnabled()) {
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_object_mngr.SetEntitySpec(objectspec[i]);
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}
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for (ObjectSpec *spec : file->objectspec) {
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if (spec != nullptr && spec->grf_prop.grffile != nullptr && spec->IsEnabled()) {
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_object_mngr.SetEntitySpec(spec);
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}
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}
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}
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@@ -317,7 +317,7 @@ struct GRFFile : ZeroedMemoryAllocator {
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struct HouseSpec **housespec;
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struct IndustrySpec **industryspec;
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struct IndustryTileSpec **indtspec;
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struct ObjectSpec **objectspec;
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std::vector<struct ObjectSpec *> objectspec;
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struct AirportSpec **airportspec;
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struct AirportTileSpec **airtspec;
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struct RoadStopSpec **roadstops;
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@@ -57,6 +57,7 @@ extern const GRFFeatureInfo _grf_feature_list[] = {
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GRFFeatureInfo("action0_object_viewport_map_tile_type", 1),
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GRFFeatureInfo("road_stops", 6),
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GRFFeatureInfo("new_landscape", 2),
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GRFFeatureInfo("more_objects_per_grf", 1),
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GRFFeatureInfo(),
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};
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@@ -230,7 +230,7 @@ static uint32 GetClosestObject(TileIndex tile, ObjectType type, const Object *cu
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* @param current Object for which the inquiry is made
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* @return The formatted answer to the callback : rr(reserved) cc(count) dddd(manhattan distance of closest sister)
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*/
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static uint32 GetCountAndDistanceOfClosestInstance(byte local_id, uint32 grfid, TileIndex tile, const Object *current)
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static uint32 GetCountAndDistanceOfClosestInstance(uint32 local_id, uint32 grfid, TileIndex tile, const Object *current)
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{
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uint32 grf_id = GetRegister(0x100); // Get the GRFID of the definition to look for in register 100h
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uint32 idx;
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@@ -19,8 +19,6 @@ static const ObjectType OBJECT_STATUE = 2; ///< Statue in towns
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static const ObjectType OBJECT_OWNED_LAND = 3; ///< Owned land 'flag'
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static const ObjectType OBJECT_HQ = 4; ///< HeadQuarter of a player
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static const ObjectType NUM_OBJECTS_PER_GRF = 255; ///< Number of supported objects per NewGRF; limited to 255 to allow extending Action3 with an extended byte later on.
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static const ObjectType NEW_OBJECT_OFFSET = 5; ///< Offset for new objects
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static const ObjectType NUM_OBJECTS = 64000; ///< Number of supported objects overall
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static const ObjectType INVALID_OBJECT_TYPE = 0xFFFF; ///< An invalid object
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@@ -46,7 +46,7 @@
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/* static */ ObjectType ScriptObjectType::ResolveNewGRFID(uint32 grfid, uint16 grf_local_id)
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{
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EnforcePrecondition(INVALID_OBJECT_TYPE, IsInsideBS(grf_local_id, 0x00, NUM_OBJECTS_PER_GRF));
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EnforcePrecondition(INVALID_OBJECT_TYPE, IsInsideBS(grf_local_id, 0x00, NUM_OBJECTS));
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grfid = BSWAP32(grfid); // Match people's expectations.
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return _object_mngr.GetID(grf_local_id, grfid);
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@@ -57,7 +57,7 @@ public:
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* Get a specific object-type from a grf.
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* @param grfid The ID of the NewGRF.
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* @param grf_local_id The ID of the object, local to the NewGRF.
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* @pre 0x00 <= grf_local_id < NUM_OBJECTS_PER_GRF.
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* @pre 0x00 <= grf_local_id < NUM_OBJECTS.
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* @return the object-type ID, local to the current game (this diverges from the grf_local_id).
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*/
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static ObjectType ResolveNewGRFID(uint32 grfid, uint16 grf_local_id);
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