Fix: Don't use a timer for hundredth tick determination
This commit is contained in:
@@ -691,7 +691,9 @@ public:
|
||||
virtual void OnGameTick() {}
|
||||
|
||||
/**
|
||||
* Called once every 100 (game) ticks.
|
||||
* Called once every 100 (game) ticks, or once every 3s, whichever comes last.
|
||||
* In normal game speed the frequency is 1 call every 100 ticks (can be more than 3s).
|
||||
* In fast-forward the frequency is 1 call every ~3s (can be more than 100 ticks).
|
||||
*/
|
||||
virtual void OnHundredthTick() {}
|
||||
|
||||
|
Reference in New Issue
Block a user