Fix: Don't use a timer for hundredth tick determination

This commit is contained in:
glx
2020-03-07 19:34:50 +01:00
committed by Patric Stout
parent 97d554feb1
commit c0d7949d7c
2 changed files with 16 additions and 15 deletions

View File

@@ -691,7 +691,9 @@ public:
virtual void OnGameTick() {}
/**
* Called once every 100 (game) ticks.
* Called once every 100 (game) ticks, or once every 3s, whichever comes last.
* In normal game speed the frequency is 1 call every 100 ticks (can be more than 3s).
* In fast-forward the frequency is 1 call every ~3s (can be more than 100 ticks).
*/
virtual void OnHundredthTick() {}