(svn r14944) -Cleanup: add spaces around some operators
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@@ -3401,7 +3401,7 @@ static void AiStateAirportStuff(Company *c)
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static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
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{
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uint32 avail_airports = GetValidAirports();
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CommandCost ret,total_cost(EXPENSES_CONSTRUCTION);
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CommandCost ret, total_cost(EXPENSES_CONSTRUCTION);
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for (; p->mode == 0; p++) {
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if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;
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@@ -64,7 +64,7 @@ CommandCost AiNew_Build_Bridge(Company *c, TileIndex tile_a, TileIndex tile_b, b
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// Find a good bridgetype (the best money can buy)
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bridge_len = GetTunnelBridgeLength(tile_a, tile_b);
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type = type2 = 0;
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for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
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for (bridge_type = MAX_BRIDGES - 1; bridge_type >= 0; bridge_type--) {
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if (CheckBridge_Stuff(bridge_type, bridge_len)) {
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type2 = type;
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type = bridge_type;
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@@ -142,7 +142,7 @@ CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo,
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if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
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while (route_extra[part] == 0) {
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// Get the current direction
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dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
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dir = AiNew_GetRailDirection(route[part - 1], route[part], route[part + 1]);
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// Is it the same as the last one?
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if (old_dir != -1 && old_dir != dir) break;
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old_dir = dir;
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@@ -191,10 +191,10 @@ CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo,
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// Keep it doing till we go an other way
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// EnsureNoVehicleOnGround makes sure we don't build on a tile where a vehicle is. This way
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// it will wait till the vehicle is gone..
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if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
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if (route_extra[part - 1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
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while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
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// Get the current direction
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dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
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dir = AiNew_GetRoadDirection(route[part - 1], route[part], route[part + 1]);
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// Is it the same as the last one?
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if (old_dir != -1 && old_dir != dir) break;
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old_dir = dir;
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