(svn r14944) -Cleanup: add spaces around some operators

This commit is contained in:
rubidium
2009-01-09 22:56:28 +00:00
parent 054787f082
commit c0e7434f38
10 changed files with 27 additions and 27 deletions

View File

@@ -3401,7 +3401,7 @@ static void AiStateAirportStuff(Company *c)
static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
{
uint32 avail_airports = GetValidAirports();
CommandCost ret,total_cost(EXPENSES_CONSTRUCTION);
CommandCost ret, total_cost(EXPENSES_CONSTRUCTION);
for (; p->mode == 0; p++) {
if (!HasBit(avail_airports, p->attr)) return CMD_ERROR;

View File

@@ -64,7 +64,7 @@ CommandCost AiNew_Build_Bridge(Company *c, TileIndex tile_a, TileIndex tile_b, b
// Find a good bridgetype (the best money can buy)
bridge_len = GetTunnelBridgeLength(tile_a, tile_b);
type = type2 = 0;
for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
for (bridge_type = MAX_BRIDGES - 1; bridge_type >= 0; bridge_type--) {
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
type2 = type;
type = bridge_type;
@@ -142,7 +142,7 @@ CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo,
if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
while (route_extra[part] == 0) {
// Get the current direction
dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
dir = AiNew_GetRailDirection(route[part - 1], route[part], route[part + 1]);
// Is it the same as the last one?
if (old_dir != -1 && old_dir != dir) break;
old_dir = dir;
@@ -191,10 +191,10 @@ CommandCost AiNew_Build_RoutePart(Company *c, Ai_PathFinderInfo *PathFinderInfo,
// Keep it doing till we go an other way
// EnsureNoVehicleOnGround makes sure we don't build on a tile where a vehicle is. This way
// it will wait till the vehicle is gone..
if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
if (route_extra[part - 1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicleOnGround(route[part]))) {
// Get the current direction
dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
dir = AiNew_GetRoadDirection(route[part - 1], route[part], route[part + 1]);
// Is it the same as the last one?
if (old_dir != -1 && old_dir != dir) break;
old_dir = dir;