Fix: AirportGetNearestTown incorrectly assumed first TileIterator result was origin. (#11565)
Not all TileIterators are equal, and some do not start at the top-corner, so the perimeter check was wrong. As the caller already has thie origin tile, use that instead.
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@@ -16,7 +16,7 @@
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enum StationClassID : byte;
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enum RoadStopClassID : byte;
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extern Town *AirportGetNearestTown(const struct AirportSpec *as, const TileIterator &it, uint &mindist);
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extern Town *AirportGetNearestTown(const struct AirportSpec *as, TileIndex tile, const TileIterator &it, uint &mindist);
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extern uint8_t GetAirportNoiseLevelForDistance(const struct AirportSpec *as, uint distance);
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CommandCost CmdBuildAirport(DoCommandFlag flags, TileIndex tile, byte airport_type, byte layout, StationID station_to_join, bool allow_adjacent);
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