(svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to MakeSea and unduplicate the code to make sea, rivers and canals.
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@@ -926,7 +926,7 @@ bool AfterLoadGame()
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MakeShore(t);
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} else {
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if (GetTileOwner(t) == OWNER_WATER) {
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MakeWater(t);
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MakeSea(t);
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} else {
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MakeCanal(t, GetTileOwner(t), Random());
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}
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@@ -1484,7 +1484,7 @@ bool AfterLoadGame()
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if (IsWater(t)) {
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Owner o = GetTileOwner(t);
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if (o == OWNER_WATER) {
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MakeWater(t);
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MakeSea(t);
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} else {
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MakeCanal(t, o, Random());
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}
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