(svn r17817) -Codechange: MakeWater actually made sea tiles, so rename it to MakeSea and unduplicate the code to make sea, rivers and canals.

This commit is contained in:
rubidium
2009-10-20 12:31:11 +00:00
parent 079b7fa034
commit c0efafc52d
3 changed files with 42 additions and 29 deletions

View File

@@ -148,18 +148,6 @@ static inline byte GetWaterTileRandomBits(TileIndex t)
}
static inline void MakeWater(TileIndex t)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
_m[t].m2 = 0;
_m[t].m3 = WATER_CLASS_SEA;
_m[t].m4 = 0;
_m[t].m5 = 0;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
static inline void MakeShore(TileIndex t)
{
SetTileType(t, MP_WATER);
@@ -172,29 +160,54 @@ static inline void MakeShore(TileIndex t)
_me[t].m7 = 0;
}
static inline void MakeRiver(TileIndex t, uint8 random_bits)
/**
* Helper function for making a watery tile.
* @param t The tile to change into water
* @param o The owner of the water
* @param wc The class of water the tile has to be
* @param random_bits Eventual random bits to be set for this tile
*/
static inline void MakeWater(TileIndex t, Owner o, WaterClass wc, uint8 random_bits)
{
SetTileType(t, MP_WATER);
SetTileOwner(t, OWNER_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = WATER_CLASS_RIVER;
_m[t].m3 = wc;
_m[t].m4 = random_bits;
_m[t].m5 = 0;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
/**
* Make a sea tile.
* @param t The tile to change into sea
*/
static inline void MakeSea(TileIndex t)
{
MakeWater(t, OWNER_WATER, WATER_CLASS_SEA, 0);
}
/**
* Make a river tile
* @param t The tile to change into river
* @param random_bits Random bits to be set for this tile
*/
static inline void MakeRiver(TileIndex t, uint8 random_bits)
{
MakeWater(t, OWNER_WATER, WATER_CLASS_RIVER, random_bits);
}
/**
* Make a canal tile
* @param t The tile to change into canal
* @param o The owner of the canal
* @param random_bits Random bits to be set for this tile
*/
static inline void MakeCanal(TileIndex t, Owner o, uint8 random_bits)
{
assert(o != OWNER_WATER);
SetTileType(t, MP_WATER);
SetTileOwner(t, o);
_m[t].m2 = 0;
_m[t].m3 = WATER_CLASS_CANAL;
_m[t].m4 = random_bits;
_m[t].m5 = 0;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
MakeWater(t, o, WATER_CLASS_CANAL, random_bits);
}
static inline void MakeShipDepot(TileIndex t, Owner o, DepotID did, DepotPart base, Axis a, WaterClass original_water_class)