(svn r18373) -Codechange: unify some road pathfinder functions

This commit is contained in:
rubidium
2009-12-02 10:44:38 +00:00
parent c56c892b2c
commit c10e953141
7 changed files with 96 additions and 120 deletions

View File

@@ -16,6 +16,26 @@
#include "../../direction_type.h"
#include "../pathfinder_type.h"
/**
* Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
* @param v vehicle that needs to go to some depot
* @param max_distance max distance (number of track tiles) from the current vehicle position
* (used also as optimization - the pathfinder can stop path finding if max_distance
* was reached and no depot was seen)
* @return the data about the depot
*/
FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
/**
* Finds the best path for given road vehicle using NPF.
* @param v the RV that needs to find a path
* @param tile the tile to find the path from (should be next tile the RV is about to enter)
* @param enterdir diagonal direction which the RV will enter this new tile from
* @param trackdirs available trackdirs on the new tile (to choose from)
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs);
/**
* Finds the best path for given ship using NPF.
* @param v the ship that needs to find a path