Mark dirty the catchment of a station on change as necessary for zoning.
If the zoning mode is station catchment, or unserved industry/building, mark dirty the station catchment rectangle before removing, or after adding, (a) station tile(s). In the case of unserved industry mode, increase the refreshed catchment radius by 10 tiles, to wholly include industries partially inside the catchment area.
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@@ -291,13 +291,11 @@ uint Station::GetCatchmentRadius() const
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* Determines catchment rectangle of this station
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* @return clamped catchment rectangle
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*/
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Rect Station::GetCatchmentRect() const
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Rect Station::GetCatchmentRectUsingRadius(uint catchment_radius) const
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{
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assert(!this->rect.IsEmpty());
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/* Compute acceptance rectangle */
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int catchment_radius = this->GetCatchmentRadius();
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Rect ret = {
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max<int>(this->rect.left - catchment_radius, 0),
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max<int>(this->rect.top - catchment_radius, 0),
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