(svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw.
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@@ -163,6 +163,9 @@ struct VehicleSpriteSeq {
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{
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this->sprite = sprite;
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}
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void GetBounds(Rect *bounds) const;
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void Draw(int x, int y, PaletteID default_pal, bool force_pal) const;
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};
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/** A vehicle pool for a little over 1 million vehicles. */
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