(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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@@ -30,6 +30,7 @@
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#include "vehicle_gui.h"
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#include "ai/ai.h"
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#include "train.h"
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#include "roadveh.h"
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#include "aircraft.h"
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#include "newgrf_engine.h"
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#include "newgrf_sound.h"
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@@ -340,7 +341,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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if (v->owner == new_player) {
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switch (v->type) {
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case VEH_TRAIN: if (IsFrontEngine(v)) num_train++; break;
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case VEH_ROAD: num_road++; break;
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case VEH_ROAD: if (IsRoadVehFront(v)) num_road++; break;
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case VEH_SHIP: num_ship++; break;
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case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break;
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default: break;
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@@ -361,7 +362,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++;
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switch (v->type) {
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case VEH_TRAIN: if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
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case VEH_ROAD: v->unitnumber = ++num_road; break;
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case VEH_ROAD: if (IsRoadVehFront(v)) v->unitnumber = ++num_road; break;
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case VEH_SHIP: v->unitnumber = ++num_ship; break;
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case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
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default: NOT_REACHED();
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