(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
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@@ -51,7 +51,7 @@ void PlayerVehWndProc(Window *w, WindowEvent *e);
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int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
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void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection);
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void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
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@@ -75,7 +75,7 @@ static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, i
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{
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switch (v->type) {
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case VEH_TRAIN: DrawTrainImage(v, x, y, count, skip, selection); break;
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case VEH_ROAD: DrawRoadVehImage(v, x, y, selection); break;
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case VEH_ROAD: DrawRoadVehImage(v, x, y, count, selection); break;
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case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
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case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
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default: NOT_REACHED();
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