(svn r20286) -Codechange: Unify end of doxygen comments.
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@@ -161,7 +161,8 @@ static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Veh
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/**
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* Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
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* @note The train vehicle type uses the entire row for each train. */
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* @note The train vehicle type uses the entire row for each train.
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*/
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static Dimension _base_block_sizes[4];
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static void InitBlocksizeForShipAircraft(VehicleType type)
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@@ -197,7 +198,8 @@ static void InitBlocksizeForShipAircraft(VehicleType type)
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/**
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* Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
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* @note Calling this function once for each game is enough. */
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* @note Calling this function once for each game is enough.
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*/
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void InitDepotWindowBlockSizes()
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{
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_base_block_sizes[VEH_TRAIN].width = 0;
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