Codechange: Remove FONT_HEIGHT_... macros. (#11481)
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
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@@ -287,7 +287,7 @@ protected:
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int height = 0;
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/* Title lines */
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height += FONT_HEIGHT_NORMAL; // Date always use exactly one line.
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height += GetCharacterHeight(FS_NORMAL); // Date always use exactly one line.
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SetDParamStr(0, !page->title.empty() ? page->title : this->selected_generic_title);
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height += GetStringHeight(STR_STORY_BOOK_TITLE, max_width);
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@@ -404,7 +404,7 @@ protected:
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StoryPage *page = this->GetSelPage();
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if (page == nullptr) return;
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int max_width = GetAvailablePageContentWidth();
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int element_dist = FONT_HEIGHT_NORMAL;
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int element_dist = GetCharacterHeight(FS_NORMAL);
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/* Make space for the header */
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int main_y = GetHeadHeight(max_width) + element_dist;
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@@ -425,7 +425,7 @@ protected:
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if (fl == ElementFloat::None) {
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/* Verify available width */
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const int min_required_width = 10 * FONT_HEIGHT_NORMAL;
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const int min_required_width = 10 * GetCharacterHeight(FS_NORMAL);
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int left_offset = (left_width == 0) ? 0 : (left_width + element_dist);
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int right_offset = (right_width == 0) ? 0 : (right_width + element_dist);
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if (left_offset + right_offset + min_required_width >= max_width) {
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@@ -596,7 +596,7 @@ public:
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_SB_SCROLLBAR);
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this->vscroll->SetStepSize(FONT_HEIGHT_NORMAL);
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this->vscroll->SetStepSize(GetCharacterHeight(FS_NORMAL));
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/* Initialize page sort. */
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this->story_pages.SetSortFuncs(StoryBookWindow::page_sorter_funcs);
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@@ -694,7 +694,7 @@ public:
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/* Draw content (now coordinates given to Draw** are local to the new clipping region). */
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fr = fr.Translate(-fr.left, -fr.top);
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int line_height = FONT_HEIGHT_NORMAL;
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int line_height = GetCharacterHeight(FS_NORMAL);
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const int scrollpos = this->vscroll->GetPosition();
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int y_offset = -scrollpos;
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@@ -756,7 +756,7 @@ public:
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if (widget != WID_SB_SEL_PAGE && widget != WID_SB_PAGE_PANEL) return;
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Dimension d;
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d.height = FONT_HEIGHT_NORMAL;
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d.height = GetCharacterHeight(FS_NORMAL);
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d.width = 0;
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switch (widget) {
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