Merge branch 'chunnel' into jgrpp

# Conflicts:
#	src/ground_vehicle.hpp
This commit is contained in:
Jonathan G Rennison
2017-03-12 20:36:04 +00:00
25 changed files with 564 additions and 65 deletions

View File

@@ -16,6 +16,7 @@
#include "vehicle_gui.h"
#include "landscape.h"
#include "window_func.h"
#include "tunnel_map.h"
#include "widgets/vehicle_widget.h"
/** What is the status of our acceleration? */
@@ -54,6 +55,7 @@ enum GroundVehicleFlags {
GVF_GOINGUP_BIT = 0, ///< Vehicle is currently going uphill. (Cached track information for acceleration)
GVF_GOINGDOWN_BIT = 1, ///< Vehicle is currently going downhill. (Cached track information for acceleration)
GVF_SUPPRESS_IMPLICIT_ORDERS = 2, ///< Disable insertion and removal of automatic orders until the vehicle completes the real order.
GVF_CHUNNEL_BIT = 3, ///< Vehicle may currently be in a chunnel. (Cached track information for inclination changes)
};
/**
@@ -228,19 +230,27 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
#ifdef _DEBUG
assert(this->z_pos == GetSlopePixelZ(this->x_pos, this->y_pos));
#endif
if (HasBit(this->gv_flags, GVF_CHUNNEL_BIT) && !IsTunnelTile(this->tile)) {
ClrBit(this->gv_flags, GVF_CHUNNEL_BIT);
}
}
void UpdateZPositionInWormhole();
/**
* Checks if the vehicle is in a slope and sets the required flags in that case.
* @param new_tile True if the vehicle reached a new tile.
* @param update_delta Indicates to also update the delta.
* @return Old height of the vehicle.
*/
inline int UpdateInclination(bool new_tile, bool update_delta)
inline int UpdateInclination(bool new_tile, bool update_delta, bool in_wormhole = false)
{
int old_z = this->z_pos;
if (new_tile) {
if (in_wormhole) {
if (HasBit(this->gv_flags, GVF_CHUNNEL_BIT)) this->UpdateZPositionInWormhole();
} else if (new_tile) {
this->UpdateZPositionAndInclination();
} else {
this->UpdateZPosition();