Codechange: Use static array of references to ChunkHandler
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@@ -188,9 +188,11 @@ static void Save_GSTR()
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}
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}
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static const ChunkHandler game_chunk_handlers[] = {
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{ 'GSTR', Save_GSTR, Load_GSTR, nullptr, nullptr, CH_TABLE },
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{ 'GSDT', Save_GSDT, Load_GSDT, nullptr, nullptr, CH_TABLE },
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static const ChunkHandler GSTR{ 'GSTR', Save_GSTR, Load_GSTR, nullptr, nullptr, CH_TABLE };
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static const ChunkHandler GSDT{ 'GSDT', Save_GSDT, Load_GSDT, nullptr, nullptr, CH_TABLE };
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static const ChunkHandlerRef game_chunk_handlers[] = {
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GSTR,
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GSDT,
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};
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extern const ChunkHandlerTable _game_chunk_handlers(game_chunk_handlers);
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