Codechange: Use static array of references to ChunkHandler
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@@ -152,9 +152,11 @@ static void Load_VIEW()
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries");
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}
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static const ChunkHandler misc_chunk_handlers[] = {
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{ 'DATE', Save_DATE, Load_DATE, nullptr, Check_DATE, CH_TABLE },
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{ 'VIEW', Save_VIEW, Load_VIEW, nullptr, nullptr, CH_TABLE },
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static const ChunkHandler DATE{ 'DATE', Save_DATE, Load_DATE, nullptr, Check_DATE, CH_TABLE };
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static const ChunkHandler VIEW{ 'VIEW', Save_VIEW, Load_VIEW, nullptr, nullptr, CH_TABLE };
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static const ChunkHandlerRef misc_chunk_handlers[] = {
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DATE,
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VIEW,
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};
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extern const ChunkHandlerTable _misc_chunk_handlers(misc_chunk_handlers);
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