(svn r11410) -Codechange: implement random triggers for industries.
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@@ -701,6 +701,8 @@ static void TileLoop_Industry(TileIndex tile)
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IndustryGfx newgfx;
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IndustryGfx gfx;
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TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);
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if (!IsIndustryCompleted(tile)) {
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MakeIndustryTileBigger(tile);
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return;
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@@ -1042,6 +1044,7 @@ void OnTick_Industry()
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if (_game_mode == GM_EDITOR) return;
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FOR_ALL_INDUSTRIES(i) {
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TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
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StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
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ProduceIndustryGoods(i);
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}
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@@ -2137,6 +2140,9 @@ static const SaveLoad _industry_desc[] = {
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SLE_CONDARRX(cpp_offsetof(Industry, psa) + cpp_offsetof(Industry::PersistentStorage, storage), SLE_UINT32, 16, 76, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, random_triggers, SLE_UINT8, 82, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 32 bytes) */
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SLE_CONDNULL(32, 2, SL_MAX_VERSION),
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