(svn r11410) -Codechange: implement random triggers for industries.
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@@ -119,14 +119,14 @@ static uint32 IndustryTileGetRandomBits(const ResolverObject *object)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : 0; //GetIndustryByTile(tile)->random_bits;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryRandomBits(tile) : GetIndustryByTile(tile)->random;
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}
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static uint32 IndustryTileGetTriggers(const ResolverObject *object)
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{
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return 0;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : 0; //GetIndustryByTile(tile)->triggers;
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return (object->scope == VSG_SCOPE_SELF) ? GetIndustryTriggers(tile) : GetIndustryByTile(tile)->random_triggers;
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}
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static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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@@ -134,10 +134,10 @@ static void IndustryTileSetTriggers(const ResolverObject *object, int triggers)
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const TileIndex tile = object->u.industry.tile;
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if (tile == INVALID_TILE || !IsTileType(tile, MP_INDUSTRY)) return;
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if (object->scope != VSG_SCOPE_SELF) {
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if (object->scope == VSG_SCOPE_SELF) {
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SetIndustryTriggers(tile, triggers);
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} else {
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//GetIndustryByTile(tile)->triggers = triggers;
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GetIndustryByTile(tile)->random_triggers = triggers;
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}
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}
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@@ -385,3 +385,43 @@ bool StartStopIndustryTileAnimation(const Industry *ind, IndustryAnimationTrigge
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return ret;
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}
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static void DoTriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger, Industry *ind)
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{
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ResolverObject object;
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IndustryGfx gfx = GetIndustryGfx(tile);
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const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
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NewIndustryTileResolver(&object, gfx, tile, ind);
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object.callback = CBID_RANDOM_TRIGGER;
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object.trigger = trigger;
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const SpriteGroup *group = Resolve(itspec->grf_prop.spritegroup, &object);
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if (group == NULL) return;
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byte new_random_bits = Random();
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byte random_bits = GetIndustryRandomBits(tile);
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random_bits &= ~object.reseed;
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random_bits |= new_random_bits & object.reseed;
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SetIndustryRandomBits(tile, random_bits);
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}
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void TriggerIndustryTile(TileIndex tile, IndustryTileTrigger trigger)
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{
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DoTriggerIndustryTile(tile, trigger, GetIndustryByTile(tile));
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}
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extern void DoTriggerIndustry(Industry *ind, IndustryTileTrigger trigger);
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void TriggerIndustry(Industry *ind, IndustryTileTrigger trigger)
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{
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BEGIN_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
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if (IsTileType(tile, MP_INDUSTRY) && GetIndustryIndex(tile) == ind->index) {
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DoTriggerIndustryTile(tile, trigger, ind);
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}
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END_TILE_LOOP(tile, ind->width, ind->height, ind->xy)
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DoTriggerIndustry(ind, trigger);
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}
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