(svn r14547) -Fix: order pool seemed to look full when it was not as it only checked whether it was possible to allocate a new block of pool items instead of checking for free pool items.
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@@ -121,18 +121,6 @@ bool Order::Equals(const Order &other) const
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this->dest == other.dest;
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}
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static bool HasOrderPoolFree(uint amount)
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{
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const Order *order;
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/* There is always room if not all blocks in the pool are reserved */
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if (_Order_pool.CanAllocateMoreBlocks()) return true;
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FOR_ALL_ORDERS(order) if (!order->IsValid() && --amount == 0) return true;
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return false;
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}
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uint32 Order::Pack() const
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{
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return this->dest << 16 | this->flags << 8 | this->type;
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@@ -493,7 +481,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (sel_ord > v->num_orders) return CMD_ERROR;
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if (!HasOrderPoolFree(1)) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
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if (!Order::CanAllocateItem()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
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if (v->type == VEH_SHIP && IsHumanCompany(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) {
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/* Make sure the new destination is not too far away from the previous */
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@@ -1147,8 +1135,9 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/* make sure there are orders available */
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delta = dst->IsOrderListShared() ? src->num_orders + 1 : src->num_orders - dst->num_orders;
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if (!HasOrderPoolFree(delta))
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if (!Order::CanAllocateItem(delta)) {
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return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS);
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}
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if (flags & DC_EXEC) {
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const Order *order;
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