(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
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@@ -68,24 +68,26 @@ static void NetworkTruncateString(char *name, const int max_width)
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}
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}
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extern const char _openttd_revision[];
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static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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{
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switch(e->event) {
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case WE_PAINT: {
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if (_selected_item == NULL)
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w->disabled_state = (1<<17) | (1<<18);
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else if (!_selected_item->online)
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w->disabled_state = (1<<17); // Server offline, join button disabled
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else if (_selected_item->info.clients_on == _selected_item->info.clients_max)
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w->disabled_state = (1<<17); // Server full, join button disabled
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#ifdef WITH_REV
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else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
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if (strncmp(_selected_item->info.server_revision, "norev000", sizeof(_selected_item->info.server_revision)) != 0)
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w->disabled_state = (1<<17); // Revision mismatch, join button disabled
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w->disabled_state = 0;
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if (_selected_item == NULL) {
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SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
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} else if (!_selected_item->online) {
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SETBIT(w->disabled_state, 17); // Server offline, join button disabled
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} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
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SETBIT(w->disabled_state, 17); // Server full, join button disabled
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// revisions don't match, check if server has no revision; then allow connection
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} else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
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if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
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SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
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}
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#endif
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else
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w->disabled_state = 0;
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SetDParam(0, 0x00);
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SetDParam(2, STR_NETWORK_LAN + _network_connection);
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@@ -105,12 +107,8 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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char servername[NETWORK_NAME_LENGTH];
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const NetworkGameList *cur_item = _network_game_list;
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while (cur_item != NULL) {
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#ifdef WITH_REV
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bool compatible = (strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) == 0);
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#else
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bool compatible = true; // We have no idea if we are compatible...
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#endif
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if (strncmp(cur_item->info.server_revision, "norev000", sizeof(cur_item->info.server_revision)) == 0)
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if (strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision)) == 0)
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compatible = true;
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if (cur_item == _selected_item)
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@@ -200,17 +198,15 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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y+=2;
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#ifdef WITH_REV
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if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
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if (strncmp(_selected_item->info.server_revision, "norev000", sizeof(_selected_item->info.server_revision)) != 0)
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if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
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DrawStringMultiCenter(360, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch
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} else
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#endif
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if (_selected_item->info.clients_on == _selected_item->info.clients_max)
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} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
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// Show: server full, when clients_on == clients_max
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DrawStringMultiCenter(360, y, STR_NETWORK_SERVER_FULL, 2); // server full
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else if (_selected_item->info.use_password)
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} else if (_selected_item->info.use_password)
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DrawStringMultiCenter(360, y, STR_NETWORK_PASSWORD, 2); // password warning
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y+=10;
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}
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} break;
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