(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.

This commit is contained in:
darkvater
2004-12-15 00:31:08 +00:00
parent bc13fd26d5
commit c21659ae7e
11 changed files with 55 additions and 68 deletions

View File

@@ -453,10 +453,9 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath=".\md5.c">
</File>
<File
RelativePath=".\md5.c">
</File>
<File
RelativePath="minilzo.c">
<FileConfiguration
@@ -576,9 +575,6 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath=".\newgrf.c">
</File>
<File
RelativePath=".\network_client.c">
</File>
@@ -588,11 +584,14 @@
<File
RelativePath=".\network_gamelist.c">
</File>
<File
RelativePath=".\network_server.c">
</File>
<File
RelativePath=".\network_udp.c">
</File>
<File
RelativePath=".\network_server.c">
RelativePath=".\newgrf.c">
</File>
<File
RelativePath="oldloader.c">
@@ -1172,9 +1171,6 @@
<File
RelativePath=".\network.h">
</File>
<File
RelativePath=".\newgrf.h">
</File>
<File
RelativePath=".\network_client.h">
</File>
@@ -1187,11 +1183,14 @@
<File
RelativePath=".\network_gamelist.h">
</File>
<File
RelativePath=".\network_server.h">
</File>
<File
RelativePath=".\network_udp.h">
</File>
<File
RelativePath=".\network_server.h">
RelativePath=".\newgrf.h">
</File>
<File
RelativePath="news.h">