(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
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23
ttd.vcproj
23
ttd.vcproj
@@ -453,10 +453,9 @@
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BasicRuntimeChecks="3"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\md5.c">
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</File>
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<File
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RelativePath=".\md5.c">
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</File>
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<File
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RelativePath="minilzo.c">
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<FileConfiguration
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@@ -576,9 +575,6 @@
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BasicRuntimeChecks="3"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\newgrf.c">
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</File>
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<File
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RelativePath=".\network_client.c">
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</File>
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@@ -588,11 +584,14 @@
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<File
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RelativePath=".\network_gamelist.c">
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</File>
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<File
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RelativePath=".\network_server.c">
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</File>
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<File
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RelativePath=".\network_udp.c">
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</File>
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<File
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RelativePath=".\network_server.c">
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RelativePath=".\newgrf.c">
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</File>
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<File
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RelativePath="oldloader.c">
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@@ -1172,9 +1171,6 @@
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<File
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RelativePath=".\network.h">
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</File>
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<File
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RelativePath=".\newgrf.h">
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</File>
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<File
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RelativePath=".\network_client.h">
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</File>
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@@ -1187,11 +1183,14 @@
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<File
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RelativePath=".\network_gamelist.h">
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</File>
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<File
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RelativePath=".\network_server.h">
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</File>
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<File
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RelativePath=".\network_udp.h">
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</File>
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<File
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RelativePath=".\network_server.h">
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RelativePath=".\newgrf.h">
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</File>
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<File
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RelativePath="news.h">
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